2. User personas: How to redesign a website

Hello there, my Balsamiq friends, it's Piccia 
Neri here, I am a UX and design expert and   global speaker, and today I'm here to talk to you 
about UX research and specifically User Personas.   Now, you might remember that in 
the previous video we talked about   how we did the competitive analysis for the UX 
rebuild of the website of the Galleria Nazionale   dell’Umbria. So here it is, it's a very beautiful 
museum and it's reopening again in Summer 2022   after a long time being, well, shut because of 
the pandemic, but also they've been reorganizing   the hangings and doing a lot of restoration, 
so if you find yourself in Italy, by all means,   go to the beautiful city of Perugia and visit the 
Galleria Nazionale dell’Umbria. You, of course,   will be able by then to perfectly organize your 
visit thanks to the fabulous new site that will   be live by then.

First of all, I want to explain 
a little bit about what it is that we're doing,   what is this process. It's the UX process: 
it starts with research, this is the phase   that we are in, this could go on for as long 
as possible because the more research you do,   the easier the following phase (which is design) 
is going to be, because when you know exactly who   you are designing for and what you are designing 
for them, because you know what they need,   then it's going to be much, much quicker to 
wireframe and then, following that, the surface   design. Then design is followed by validation, 
which is another way of saying testing, because   even though your really testing starts already 
when you do research and you should never   not test, you should always be testing, really 
it's not a linear process and it's not like:   okay, we validated, now we can go home. No! 
The UX process is something that never actually   stops. So validation may go back to research, 
and that might make you go back to design,   and then back from research to validation.

But 
this is where we are now in still, we are in the   research process and we've now moved 
to working out who the user personas   are. I've pulled out a good article for 
you: “User personas are archetypical users   whose goals and characteristics represent the 
needs of a larger group of users.” Usually,   a persona is presented in a one or two-page 
document like this one. Now, there are a million   different ways of doing user personas. There isn't 
one perfect way, and you're always going to adapt   it to your needs and to the needs of your project, 
and also to what the people you're working with   are used to.

What you do when you set on to this 
exercise, there's a few things to bear in mind, at   least the way I do it. I prefer to do it actually 
by finding a name and giving people a face,   because if you're specific it becomes much 
easier to think about creating experiences   that will specifically serve them. However, one 
important thing that you need to bear in mind is   that a user persona is often based on a user that 
exists because you are thinking about them, is   someone that you know, this is kind of inevitable 
— but at the same time, it should also be ideal   because it's a combination of the people that 
are already using your products or your service,   or your gallery in this case, and the people 
that you would really, dearly want to attract.   So the demographics are important, but they're not 
really as important as the psychographics.

There   was a really fun image doing the rounds lately 
of Prince Charles of Wales and Ozzy Osbourne from   Black Sabbath. Their demographics are basically 
the same but they are, I think you'll admit,   completely different people. This image was doing 
the rounds on LinkedIn. Basically, Prince Charles,   this is typical user persona: male, born in 
’48, raised in the UK, married twice, lives   in a castle, wealthy and famous. Guess what, Ozzy 
Osbourne has exactly the same demographics, so   be careful with demographics. Psychographics are 
what matters.

Now, a museum such as this one has   a huge variety of users, and they had never before 
stopped to think about what a user persona was and   what the individual needs. What we looked at was 
a number of typical museum-goers and we identified   six, which is just about right. I think that 
any fewer than this would have been probably not   representative, any more would have overwhelmed 
us, because in a case of a museum like this,   there's a layer of complication which is added 
by the fact that you have a digital experience   that goes hand-in-hand with the actual 
real-world experience, which is hugely important and in fact, with this museum, 
it's a point that they're making,   that they want to offer a digital experience 
that accompanies the real-world one.   So the first one is Annika Strauss, she's a 
pensioner, she's 56 and she comes from Germany,   so Annika is a very typical representative of 
any tourist that could come from anywhere in   Europe. Annika is interested in the arts 
but not obsessed, she loves the life,   the good life, and she wants to do something 
interesting with her grandchildren, that's   who she is traveling with.

She knows who Perugino 
is (Perugino is the most famous artist that's in   the museum.) What we look at then, once we have 
the demographics and the psychographics, we start   thinking what are their goals, what do they want 
from us, and what are the barriers that they have   to achieving their goals. So she wants to make 
sure that the kids have fun, she wants to get to   the museum easily, she wants to find an easy train 
in. She also wants to eat well without struggling   to find a vegetarian restaurant. She wants to fill 
the day in a fun and relaxing way, but there are   a few barriers, because the children might get 
bored and have a tantrum, she doesn't know yet   what is going to be in the museum.

Then 
getting to Perugia by train is a nightmare.   So that's where you start thinking about the 
solutions, and I'm sure that you can already see   how helpful this is when you actually sit down and 
think about the website itself. So she will need   opening times, maps, train times, travel options, 
and ticket prices directly on the homepage. Don't   make her hunt for it. Then she will want a page 
dedicated to education. Then she wants articles   on what to do and where to eat in Perugia. 
Also, she will want educational and play times   in English because there are activities organized 
for children there. We're going to make it easy   for her to find the information that she needs 
directly on the site.

Then the second persona   that we identified is a really important one, it's 
the university researcher with a specialization   in Medieval art history and freelance curator 
who uses this site for work. It's one of the   site's missions, you don't need a special login 
or anything like that: anybody can see what   our friend Mirko can see, and again, because 
working out how to present each of the   works of art with all their details 
was something that we spent a long,   long time on, it was so good to know that we 
were thinking about Mirko as well, as Annika,   in the way we would present it.

Then the other 
persona was Arnaldo Filippini who actually exists,   and he's a graphic designer and he doesn't live 
nearby, he lives in in the far north of Italy,   and he's passionate about the visual arts. 
He really, really knows his onions about   art and he's extremely up to date with user 
experience of course, because of his job,   both online and offline. So he has a lot of needs 
and we are very careful because we want to serve   Arnaldo correctly. Then the other very, very, 
very, very important persona is Matilde. Matilde   is a primary school teacher. The museum is often 
full of school children so it's very important   that the site helps the visit.

It's extremely 
important, and even in this first version of   the site we are making sure that she gets all the 
information that she needs in order to be able to   prepare the visit in confidence and in in peace, 
knowing that she knows everything beforehand   and she's able to organize. Then another super 
important persona, they all are! Azzurra is 18   and she's a student, and she lives in the area, 
and she's an instagrammer and a tik toker, and she   thinks the museums are boring. This one isn't: 
the Instagram account is really geared towards   showing young people the interesting side —
but she's a difficult, she's a tough customer,   we need to work out how to make her want to come 
and how we serve her, because she hasn't really   come before. She would come as a child with 
Matilde, but she probably hasn't been since,   so we need to think about her.

Then, finally, 
the wealthy pensioner, Maria Lucrezia.   She is married, she's very interested in culture, 
and basically, she would like to be the director.   I tell you why that's super important: because 
this is where you start thinking about membership,   the various initiatives that you can set up 
in order to make sure that Maria Lucrezia   feels like she's a part of it, because she 
is!, she's been coming to the museum since   she was a child and she's supported it, she's 
organized stuff for it, she's fundraised,   she deserves our full attention. So the membership 
site to this museum is going to be so interesting,   we're thinking about having a sponsors page, 
a fundraising page, and a membership program   based on exclusive content that is going 
to be in the next phase of the project and  I can't wait for that, because I think it will 
be amazing. By the way, i just want to show you   quickly the website that I use for these photos: 
these people do not exist because I'm not allowed   to use their face. You can use this website, 
https://thispersondoesnotexist.com/, and whenever   you refresh it, it's a different photo.

You can 
right-click and open, save image, copy image,   copy image link. You can do lots of things with 
it. I hope that this helped in understanding   what user personas are and what they are for. 
Again, this is based on data that is already   available to the museum, these are all based on 
their own knowledge and information of actual   real users that we've condensed in ideal versions 
of them. It doesn't mean that we won't test with   real people, of course! We absolutely will. Thank 
you so much, I hope this was helpful, bye bye..

As found on YouTube

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