I always think that, when making a game sequel, we must first listen to the opinions of the core audience. This is the most important part of sequel production, because it is they who have accompanied us from the birth of the game to the present, and they know the details of the game best and are the ones who are most looking forward to the game.
They are the ones who can introduce features they like, and they are the ones who want the game to fix the content they hate.
Therefore, their opinions are the most valuable for us.
We will continue to listen to their ideas before and after the game is released.
So as to ensure Our game is designed to satisfy the needs of our core players, Our core fans have been with Company of Heroes for many years.
This time we will launch the largest number of factions ever.
I believe they are also very excited.
We will also, add new, The, core gameplay of the game lies, in the earliest sentence of the Company of Heroes series that is every battle, tells a story For Company of Heroes.
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We wanted to create a richer. And deeper story With so many different game.
Mechanics, we have a lot of control over the game.
The tactical experience has been greatly enhanced.
The focus of this game is still on using cover fire suppression, flanking attacks to retreat and using fortifications to use joint fire and indirect fire to attack the enemy.
All of this combines to form a smooth rhythm in this game.
If we want to talk about the specific content, we have to mention the various troops This time, the faction mechanism will definitely make everyone’s eyes shine.
A more grand battle group system has been added to this game, which further improves the operability of the troops.
At the same time, we also We have conducted in depth research on the experience system and added more content than previous works.
Players can interact more deeply with the system and strengthen the emotional connection with their soldiers.
I just mentioned an innovative content, which is the side armor of the tank. This element will be Vehicle.
Combat in this game plays an important role With this function.
Players will be more comfortable when conducting flanking attacks and will also gain a stronger sense of accomplishment when successfully completing flanking tactics.
We carefully refer to the previous two works to analyze Company of Heroes.
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We found that our approach to combat had improved significantly over the years.
It gives players a movie like feeling We really like the dynamic and ever changing battlefield.
So we tried our best to reproduce this feature in Company of Heroes.
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I am also a player of Company of Heroes. What excites me most is the flexible and diverse characteristics of the troops in this game.
From the beginning of the development work, we designed these troops together with the player community, which also gave us a lot of inspiration and added new depth and diversity to the troops.
I think whether it is real people or not, Whether playing against the computer or delving into the campaign mode, all types of players will love these troops.
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