The Book of Enoch Banned from The Bible Reveals Shocking Secrets Of Our History!

The Book of Enoch banned from the Bible reveals shocking mysteries of our history the Enoch manuscript begins with a warning to all mankind and to the Fallen Angels who have made the Earth the home of debauchery Bloodshed and sorcery the huge forbidden book was written about 200 years ago with the earliest writings in it dating back to around 300 BC and the latest records around 100 BC The Book of Enoch was removed from the Jewish and Christian biblical canons in the first centuries of the new calendar it reveals secrets about which the church is silent according to the ancient writings Enoch was the guardian of all the treasures of Heaven the chief of the archangels and the immediate minister of the Throne of God there is also talk about the fallen angels and the fact that they sinned here on Earth because they began to multiply with Earthly women.

And revealed to them Heavenly secrets for which the human race was not yet ready the prohibition of the book was most likely also influenced by the fact that it contained prophecies about Christ and self-stay until the end of the video to find out what the most mysterious and sacred book in the entire spiritual history of Mankind’s scares the church with who is Enoch is the son of Jared a descendant of the first man Adam from his seventh generation the great grandfather of the famous Noah he is a teacher and educator his name translates as initiator the Old Testament does not speak of his writings but still gives him a place in Genesis 5 21-24 just enough to indicate the number of his years 365 conferring the existence of his person and describing his life in the laconic phrase that has given rise to countless interpretations and Enoch walked after God and disappeared because God took him there is also a legend that Enoch is actually the biblical King and priest Melchizedek one of the traditional explanations for the parallel existence of Christian apocryphal literature alongside the official one.

Is that the Apocrypha provide answers where Holy scripture.

Is silent or behaves mysteriously Enoch is also credited as the creator of writing and astrology in addition he communicates with God and is a religious teacher of the people a prophet and a sage many Church fathers such as Justin Martyr at the nagaras of Athens arenais Clement of Alexandria or region tertullian and lactantias wrote about him who spoke with great respect for Enoch their writings contain many allusions to the Book of Enoch and in some cases explicitly Advocate the use of the book itself as scripture going back to the Book of Genesis where he is described as the seventh of the ten Patriarchs Before the Flood each of them is said to have lived for several centuries Genesis 5 presents the genealogy of these 10 individuals from Adam to Noah indicating the age at which each became the father of the next as well as the age of each at death however we notice here that Enoch is an exception who is said to have not seen death written in Hebrews 11 verse 5.furthermore Genesis 5 22-24 states that Enoch lived 365 years which is significantly less than the other anti-delivian Patriarchs who are recorded as dying at over 700 years.

Of age the brief account of Enoch in Genesis 5 ends with the cryptic scripture that he was not for God took him all that we shall narrate Hereafter viewed on a larger scale shows Enoch’s great Devotion to the Lord and prospectively the great love and special treatment of the Lord to Enoch According to some theories inoc was translated alive into the kingdom of God as his Angel this is how the words he has not seen death are interpreted let’s look at the five volumes written by Enoch to understand what is contained there who scares and with what Watchers book this book marks the beginning of the manuscript It Was Written around 300 BC describes the fall of the Watchers or Watcher Angels who become the fathers of the Nephilim Genesis 6 1-4 in this writing are also the accounts of Enoch’s travels in the heavens the book opens with an introduction that says Enoch is a righteous man whose eyes were opened by God so that he saw the Visions sent to him by the Holy One in heaven he showed him the sons of God and from then he hears everything and knows that which he sees but what he saw will not happen to this generation but.

To a generation that is yet to come the book also tells us about God coming to Earth on Mount Sinai with his armies to pronounce judgment on Humanity how all things are predestined by God and happen in his own time the Sinners will perish and the Great and the good will continue to live in light joy and peace the first section of the book describes the interaction of fallen angels with Humanity semis as forces the remaining 199 fallen angels to take human wives to Bear them children and some jazz who was their leader said to them I am afraid that you will not really agree to do this deed and I alone will have to pay the penalty for a great sin and they all answered him and said let us all swear and all binders ourselves by neutral law of snoke to abandon this plan but to do this deed then altogether swore and bang themselves by Mutual curses upon him and they were 200 and all who went down in the days of Jared to the top of Mount permanent and called it Mount Hermon because.

They had sworn and banned themselves by neutral Oaths upon it this leads to the creation of the Nephilim or Giants as described in the book and they became pregnant and gave birth to Great Giants whose height was 300 fits who destroyed all the gains of men there was real hell and Chaos on Earth the book also discusses the decadent training of humans by Fallen Angels most notably as Azul and as Azul taught men to make swords and knives and Shields and breastplates and made them acquainted with the metals of the earth and with the art of working them with bracelets with ornaments with the use of antimony with the beautifying of the eyelids with all kinds of precious stones and with all colorings and much wickedness arose and they committed fornication and went astray and became corrupt in all their ways seem Jazz taught enchantment and eradication armor was the resolution of enchantments bara Kasal astrology cocobolo the constellations Ezekiel the knowledge of clouds Anna kill the signs of the Earth shames the signs of the Sun and serial the course of the Moon then Michael Uriel Rafael and Gabriel appealed to God to judge the inhabitants of the world and the Fallen Angels God sends Uriel to tell Noah about.

The coming cataclysm and what he must do then the most high said go to Noah and say to him on my behalf hide yourself and reveal to him the end that is coming that the whole earth will be destroyed and that afloat will come upon the whole earth and destroy everything that is on it and now instruct him that he may be saved and that his seed may be preserved for all the generations of The World God commands raffle to imprison Azazael gives Gabriel instructions regarding the Nephilim and commands Michael to bind the Fallen Angels Book of Proverbs  chapters 37 to 71 of the Book of Enoch are called The Book of Proverbs here the scholarly debate centers on the thesis that it is based on the book of the Watchers as a supplement in which it presents the later development of the idea of the final judgment and eschatology dealing not only with the fate of the Fallen Angels but also with of the wicked Kings of the earth what is interesting about this book is that the expression son of man is used for the eschatological hero who is also called righteous one elect one and Messiah sitting on the throne of Glory at the final judgment the first known use of son of man as a specific title in the Hebrew scriptures is in the Book of Enoch.

And its use may have played a role in the early Christian understanding and use of the title the astronomical book four fragmentally additions of the astronomical book were found at Cumberland they also include material not found in later versions of the Book of Enoch this book contains descriptions of the movement of the heavenly bodies as well as knowledge of the cosmos revealed to Enoch on his journeys to Heaven Guided by Uriel it describes the solar calendar which was later also described in the book of jubilees used by the Dead Sea sect the year was composed of 364 days divided into four equal seasons of 91 days each season consisted of three equal months of 30 days each plus one extra day at the end of the third month thus the whole year consisted of exactly 52 weeks each year and each season always began on Wednesday which was the fourth day of creation As Told in Genesis the day on which the lights in the sky the seasons the days and the years were created the book dreams it contains visions of Israel’s history.

All the way back to what most interpret as the Maccabean Revolt dated to the Maccabean period around 163 to 142 BC according to the Ethiopian Orthodox Church it was written before the biblical flood the book continues with visions and allegorical accounts of Israel’s history in which animals are used as symbols of human beings and people as symbols of angels the message of Enoch Scholars date this manuscript to somewhere around 170 BC the book is divided here into five subsections Apocalypse of the weeks this subsection tells the story of the world using a structure of 10 periods called weeks seven of which relate to the past and three to future events the climax is in the seventh part of the tenth week when a new Heaven shall appear and there shall be many weeks without number until the age and all shall be in goodness unrighteousness exhortation this short list of exhortations to follow righteousness spoken by Enoch to his son Methuselah is a bridge to the next subsection epistle the first part of the epistle describes the wisdom of God the final reward of the righteous and the punishment of the wicked and the two separate Paths of righteousness and unrighteousness then there are six oracles against Sinners the testimony of all creation against them and the Assurance.

Of the Fate after death the birth of Noah this part appears in the cumbrance fragments separated from the previous text by a blank line thus appearing as an appendix it tells about the flood and about Noah who was born with the appearance of an Angel conclusion this application is not found in Qumran and is considered to be the work of the last redactor it emphasizes the generation of light in opposition to Sinners doomed to Darkness why is this ancient Bible book neglected and even banned by official religion when it contains so much history about our roots what else does she say it has already become clear that one of the reasons for the Banning of the book is most likely due to the fact that at the very beginning it begins with a warning to mankind describing the Divine judgment that will meet all those Unworthy of Salvation the following is the explanation of how the bloodthirsty Giants also called Nephilim who roamed the Earth described in Genesis appeared they also serve as an excuse for the flood but God still warned Noah and saved the people the accounts of Enochs travels through the kingdoms of Heaven which detail the powers of Heaven and the cruelty that awaits depraved people are also likely to be disliked wasn’t the church’s problem rooted in the fact that it scared the faithful into having such detailed information.


And maybe some facts in this information are inconvenient the book directly and openly talks about strange creatures with advanced technology that visited our Earth they shared their technology with their hybrid Offspring which was a huge detriment to humanity the book describes very clearly how and why all evidence of this was wiped out by the great flood one thing is for sure there is something in this book that bothers a lot of people is this not evidence of Ancient Aliens visiting Earth how did Enoch Ascend and descend on his journeys to heaven and back can we assume that these were extraterrestrials and that Enoch was in contact with one of the sovereigns of this Society answers to which no one is looking for the answers today at least not overtly because these writings have been denied and branded as apocryphal all we have to do is read between the lines and wait for the day when the truth will be revealed to us you can find more interesting knowledge in our Channel don’t forget to support us by sharing this video and subscribing to the channel.

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The myth of Icarus and Daedalus – Amy Adkins

In mythological ancient Greece, soaring above Crete on wings made from wax and feathers, Icarus, the son of Daedalus, defied the laws of both man and nature. Ignoring the warnings of his father, he rose higher and higher. To witnesses on the ground, he looked like a god, and as he peered down from above, he felt like one, too. But, in mythological ancient Greece, the line that separated God from man was absolute and the punishment for mortals who attempted to cross it was severe. Such was the case for Icarus and Daedalus.

Years before Icarus was born, his father Daedalus was highly regarded as a genius inventor, craftsman, and sculptor in his homeland of Athens. He invented carpentry and all the tools used for it. He designed the first bathhouse and the first dance floor. He made sculptures so lifelike that Hercules mistook them for actual men. Though skilled and celebrated, Daedalus was egotistical and jealous.

Worried that his nephew was a more skillful craftsman, Daedalus murdered him.

As punishment, Daedalus was banished from Athens and made his way to Crete. Preceded by his storied reputation, Daedalus was welcomed with open arms by Crete’s King Minos. There, acting as the palace technical advisor, Daedalus continued to push the boundaries. For the king’s children, he made mechanically animated toys that seemed alive.

He invented the ship’s sail and mast, which gave humans control over the wind. With every creation, Daedalus challenged human limitations that had so far kept mortals separate from gods, until finally, he broke right through. King Minos’s wife, Pasiphaë, had been cursed by the god Poseidon to fall in love with the king’s prized bull. Under this spell, she asked Daedalus to help her seduce it. With characteristic audacity, he agreed.




Daedalus constructed a hollow wooden cow so realistic that it fooled the bull. With Pasiphaë hiding inside Daedalus’ creation, she conceived and gave birth to the half-human half-bull minotaur. This, of course, enraged the king who blamed Daedalus for enabling such a horrible perversion of natural law. As punishment, Daedalus was forced to construct an inescapable labyrinth beneath the palace for the minotaur. When it was finished, Minos then imprisoned Daedalus and his only son Icarus within the top of the tallest tower on the island where they were to remain for the rest of their lives.

But Daedalus was still a genius inventor. While observing the birds that circled his prison, the means for escape became clear. He and Icarus would fly away from their prison as only birds or gods could do. Using feathers from the flocks that perched on the tower, and the wax from candles, Daedalus constructed two pairs of giant wings. As he strapped the wings to his son Icarus, he gave a warning: flying too near the ocean would dampen the wings and make them too heavy to use.

Flying too near the sun, the heat would melt the wax, and the wings would disintegrate. In either case, they surely would die. Therefore, the key to their escape would be in keeping to the middle. With the instructions clear, both men leapt from the tower. They were the first mortals ever to fly.

While Daedalus stayed carefully to the midway course, Icarus was overwhelmed with the ecstasy of flight and overcome with the feeling of divine power that came with it. Daedalus could only watch in horror as Icarus ascended higher and higher, powerless to change his son’s dire fate. When the heat from the sun melted the wax on his wings, Icarus fell from the sky. Just as Daedalus had many times ignored the consequences of defying the natural laws of mortal men in the service of his ego, Icarus was also carried away by his own hubris. In the end, both men paid for their departure from the path of moderation dearly, Icarus with his life and Daedalus with his regret.

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Game Design: Crash Course Games #19

Hi, is Crash Course Games. Sometimes gamers can’t quite put their finger on why they enjoy one game over another, but most of the time it all comes down to design. At the heart of every successful game is good design. There are countless books, articles, and research studies on the subject. And there are dedicated schools around the world devoted to studying game design as well.

Good design sets the foundation for a rewarding game, allowing it to be fun and engaging even after multiple plays. People still play Monopoly, The Legend of Zelda, and Half-Life 2 because the design holds up and delivers a fun experience each time. Well, maybe not each time in Monopoly.

Today we’re going to look at some of the prevailing principles, thoughts, and lessons surrounding good game design. So, let’s take a detailed look at how design powers the games we love.

Game design is the implementation of a story or gameplay idea into a playable form. It takes place over multiple stages of development and is delivered by a team of creators. Design includes all the art, programming, and writing that goes into a game. When a game is in the early stages of development, it lives in the initial sketches and rough drafts that show the characters, the world, and the challenges. As the game progresses, design details sharpen and it starts to become recognizable and, most importantly, playable.

Eventually the work is given over to crucial play testers who challenge the design with their play. Play testing allows the design to be thoroughly investigated, revisited, and continually perfected so the game embodies the original ideas as best as they can. So how are these decisions made for designing games in the first place? Well, let’s look at the basic building blocks of game design in the Thought Bubble. Video and traditional games both rely on some shared basic design elements including space, components, mechanics, goals, and rules.

The space is the look and feel of a game. It includes the sound, the lighting, the color, and the physical space like the walls, doors, weather, et cetera. It acts as the defining feature for the other game elements. Space influences which characters are chosen, what feelings are evoked, and what activities can take place. The components are the objects that exist in the space and are used to play the game.

The components include everything from the characters in the game to the weapons and vehicles they use and pretty much any object in the game the player comes into contact with, even Easter eggs.

The mechanics involve what the player can actually do in the game, so think verbs. Whether it’s creating and spelling in Scrabble or running and shooting in Halo, the core mechanic of the game is the activity that players do over and over again. Goals are, well, the goals that players are trying to achieve to actually win the game. For this element, game designers must think about what they want the player to achieve and map out a way for them to reach it.

So, the goal could be to work co-operatively to discover cures in a pandemic or simply survive hordes of zombies, like in Left 4 Dead. Finally, a game isn’t a game without some rules. Rules help players understand how to play the game but they also help create the play experience of the game. Rules inform players of the game’s constraints, or what they can and can’t do. And if you’ve ever played by House Rules, you know how rules can affect gameplay.

Thanks, Thought Bubble. So, while game designers are responsible for creating these elements, they also have to be able to understand gamers’ wants and needs, which is, to some degree, general and universal. Game designer Marc Leblanc breaks the general desires of players into something he calls Eight Kinds of Fun. They include challenge, narrative, fantasy, and discovery, among others. These broad rules are applicable to any kind of game, but some designers focus on design elements that are specific to certain types of games.

Dice, board, and video games all have specific principles that can be used to motivate players.

Canadian game designer Gerald Cameron made rules for creating engaging dice games known as Linnaeus’ Four Principles of Dice Game Design. The first — Downtime Is The Enemy — says how a dice game is fun when it’s exciting and active. Waiting too long on a turn can cause players to lose interest. This principle advises that dice games have turns of an average 15 seconds.

If they go long — say, to 45 seconds — and the game designers need to justify that long time by making the other players turns fun to watch. The second rule — No More Than One Roll Per Turn — says that players get one roll of the dice per turn.

This relates to that first principle. Having too many dice rolls causes boring downtime, but it also distorts the probability curves of the game. If you’re rolling a pair of six-sided dice, re-rolling them is going to mess with the odds.




Give Players A Chance to React to the Dice is the third rule and tries to allow players outside of the main dice roll to react to it. This rule means that all the players have something to do every time the dice rolls. People like being continually engaged in the game. The final rule — Low Rolls Should Not Suck, High Rolls Should Not Rule — simply discourages an all-or-nothing mentality. So rolling a one should not always mean the end of the game, and rolling a six or 20 should not always mean that that player is the king.
Dice games are built on probability, so every number of the die should have some kind of value and play an incremental part in overall gameplay.

Board games have some specific design rules too. Ananda Gupta is a game designer known as co-creator for the popular board game Twilight Struggle and has some theories on what made his game so popular. Twilight Struggle is a two-player game and that’s part of what Gupta attributes his success; supposedly that the sweet spot for number of players tends to be two to three for board games, which causes little downtime between turns. Playtime is also an important element.

Gupta believes that board games should last around two hours because short games leave players wanting more, and long games can lead to burnout. As Gupta says, “You have to feel like something meaningful has been done in the game. You have to feel like the game had a beginning, and had a middle, and an end, and that you were engaged.” A good board game will keep players challenged. This requires a mix of luck and strategy.

Strategy allows players to put their skills to the test and luck provides enough randomized play to keep them coming back. The last point Gupta contributes to the success of Twilight Struggle is balance.

Players must feel as though they each have a chance to win. This means creating gameplay that doesn’t favor any role at the start of play. But then there’s video game design.

This group is relatively new in the history of games. Technology has allowed for entirely new types of games, which need a few somewhat new design rules. One common video game principle is the idea of meaningful play. There are two types of meaningful play.

There’s the descriptive type, where a player takes an action and then the game responds.

So, when Nuna of Never Alone throws her bola at an icy obstacle, the player knows the ice is going to shatter, allowing passage. There’s also the evaluative type, where the player’s encouraged to take a wider view of the actions, questioning why they are doing specific actions and what this means to the game in its entirety. And, like board games, video games also have the principle of gameplay balance. For every advantage, there should also be a disadvantage.

For instance, a sniper on the roof needs to have a blind spot.

Adding strength your character in one aspect, like combat, might reduce your character’s other attributes. A good example of balance and gameplay is the Rock-Paper-Scissors style of Pokemon. Water beats fire, fire beats grass, grass beats water. Victories are won after players have created what they believe is the best six-Pokemon team to balance out all the others and be the very best like no-one ever was. It’s worthwhile to take some time here and look at a couple examples of successful game design.

And what’s considered a pretty much ideal model of good video game design? The original Super Mario Brothers. The first level of Super Mario Brothers, World 1-1, is the elegant design that teaches the player everything they need to know about how to play the game. The game starts with a little guy, probably called Mario if the name of the game is any indication, on the left hand side of the screen.

The player pushes the buttons and discovers Mario can jump.

Pressing the directional pad moves Mario around the screen. Nothing happens to the screen when he moves left, but when he goes right, more of the screen is revealed. There we find the first question mark boxes and brick blocks and what seems to be an animated mushroom — Goomba. Maybe the player will run into it on the first try and lose a life, but maybe the player on the second try will jump over the Goomba and inadvertently tap the blocks above it. There’s a funny bumping sound and the blocks move, and the player bumps a few more and discovers that items are hidden in the blocks, including the first super mushroom.

Now, the player might think it was a bad mushroom, like the Goomba, and try to jump over it, but it’s not an accident that the first mushroom of the game has appeared in a place where it can’t escape and fall down a hole or something. Players run into the super mushroom and get transformed into Super Mario, learning the difference between enemies and power-ups. The rest of the level teaches the player about bottomless pits, fire flowers, invincible stars, jumping on flag poles and, if you’re savvy enough, secret warp pipes and hidden blocks with one-ups. By the end of it, the player is equipped with an understanding of the skills one needs to master for Super Mario success. Shigeru Miyamoto, the designer of Super Mario Brothers, said that he generally does not design the beginning level of a game first.

Rather, he works with the more engaging middle levels, learns what players can do in them, and then designs the first levels to help players reach the middle and end of the game.

Now let’s take a look at Love Letter, a refaming of a Japanese card game by designer Seiji Kanai. Love Letter is a card game and incorporates risk, deduction, and luck. The space is simple — you’re trying to deliver a love letter to the princess, and you need to be the last player in the game to succeed. The game mechanics are simple as well.

There are 16 cards. Each player starts with only one card in hand and one card is removed from play. On a turn, you draw one card and play one card, trying to expose the other players’ cards and knock them from the game.

One of the strengths of this game are the rules. The rules are simple enough that anyone can learn gameplay in a matter of minutes, but challenging enough to keep players coming back.

And while the game does feature elimination of players, it is designed so that each round goes quickly and no one player is left out for long. Your friends won’t be waiting an hour to get back in on the fun. The mix of strategy and risk also play a role in this game’s great design. Love Letter is about tactics. The player must think carefully about which cards are in their hand as well as what is possibly in their opponent’s hand, because it only takes one wrong move to knock you out of the round.

At the same time, a single unlucky draw from the deck can also land you in a troublesome position, forcing the player to change their strategy turn to turn. So no matter what kind of game you’re playing, its design is going to be essential to whether you enjoy the experience. Game design is responsible for drawing you into the game, making it easy for you to learn and play, and, most importantly, for ensuring you have fun.

Thanks for watching. We’ll see you next time.

And watch out for those Goombas. Crash Course Games is filmed in the Chad and Stacey Emigholz Studio in Indianapolis, Indiana and it’s made with the help of all these nice people. If you’d like to keep Crash Course free for everyone forever, you can support the series at Patreon, a crowdfunding platform that allows you to support the content you love. Speaking of Patreon, we’d like to thank all our patrons in general, and we’d like to specifically thank our High Chancellor of Knowledge, Morgan Liso, and our Vice Principal, Michael Hunt. Thank you for your support.

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Every Heavy Machinery Operator Ever… | Garn.

Yeah mate, bloody operators… the kings of working smarter not harder mate. Except there’s nothing f*coin smart about them.

Cause behind every operator is a laborer who spent 10 years on the shovel before he realised… Hang on a minute. Those blokes sitting down! F*coin 3 days later they’re getting around site mate like they bloody own the joint, ya know…When I’ve seen them down the pub mate half these blokes are flat out operating a knife and fork. But I’ll be f*caked if they’re getting away with it and I’m not mate. So, I’ve been off, they’ve taught me how to turn me headlights on and lean me seat back. So now, I can drive f*caking anything out here mate as long as it’s yellow and got a seat on it I’ll jump in it and give it a rev.. I’ve got no idea what I’m doing. But I’ve got the paperwork that says I do. And that’s all that that matters in this country. – Stop Mate! – Aw f*ck sakes! F*caking worksite politics mate… You can’t escape it, ya know…

You hit one power line, and these blokes carry on like you’re blown up a f*caking school and stick you in one of these things. Just bloody embarrassing mate, ya know. I’m meant to be doing heavy machinery… not getting around in the fisher price… But I’ll be honest with yes…after a couple laps in this thing mate… It’s f*caking not bad… Sure, it takes me 47 minutes to get across site now That doesn’t f*caking bother me mate, ya know…I’m getting paid by the hour. I’ll sit here all day with a spoon on the end of this thing mate as long as I don’t have to get out and touch a shovel, I couldn’t give a f*ck.


Cause that’s rule number one mate…under no circumstances do I exit the airconditioned cubicle… [Michelin star sounds] And the best bit is mate. This little thing… Not tall enough to hit any powerlines… Aw f*ck! F*coin bullshit mate. 3 weeks on the shovel all cause the bloke doing the Dial Before You Dig was actually on the phone to a kebab shop, I mean how am I supposed to know that? Ya know…They’re not getting 3 weeks out of me mate…

I’ll tell you that. I’m f*caking out of here I think I’ve seen everything I need to see here mate. [land speed record attempt] How could I forget mate… The bloody holy grail of machinery. The f*caking bobcat. Reserved for only the most violent alcoholics on site mate…Got a roll cage in it like a f*caking F1 car mate… Because they know as soon as you get in this thing It’s f*caking going up on two wheels.

No license required either mate It’s the perfect landing mat for someone whose caused a couple million dollars in infrastructural damage… I just got to get myself into one…Yeas thank God for the SNOOZE YA LOSE policy mate Can’t believe I wasted all that time in the shit gear I mean this thing f*caking rips. Yeah, there was a bit of a learning curve at first but once you get the hang of it mate This thing f*coin drives itself. Goes like the clap too mate f*caking 4WD you can take this thing anywhere. No more f*classing’ around on the gas cooker for me mate, 12 o’clock comes around. I’m off down the road picking up a couple Kentucky Fried… Doesn’t get much better than this mate. I think I’ve really found me calling. I’ve even been coming in on the weekends for some overtime mate.

That’s how keen I am.

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CONFLICT WITH COWORKERS | How to deal with conflict at work & diffuse any situation

Conflict with coworkers happens. But what isn’t necessary, is for a spat to become a state of perpetual and long lasting conflict with a coworker. In fact, you can resolve any conflict at work quickly and without any drama. Best of all, you don’t need any fancy certifications in conflict management to learn how to deescalate conflict at work. Because coworker conflict is something that happens.
Even if you work with the best people in the world, I wanted to make this video to help you manage conflict at work, speak with so many amazing professionals who hide from conflict with coworkers, but hiding from conflict. Doesn’t fix it.

It festers it. If you want to grow career success, having difficult conversations and resolving conflict is a necessary part of the path. These tips for conflict management at the workplace will help you quickly resolve conflict without any stress, gossip cycles, or office drama.
Plus if you stay all the way to the end of this video, of course. I’m going to give you a bonus tip in the end. If you love bonuses, tap that like button and let’s get to talking about dealing with conflict at work. The first tip is the one that gets skipped most frequently, and it’s really the most crucial to dealing with conflict at work. Calm down before you walk into any potential conflict with coworkers.
You need to make sure that you are cool, calm and collected.

Want to nerd out on the brain science behind it for just a hot minute? In times of conflict, your amygdala activates, that’s your fight, flight, or freeze reflex, reflex which do you do when you have conflict with a coworker. Let me know in the comments down below. Anyways, your amygdala activates and it takes the processing away from the cerebral cortex.
That’s your logic center. And let’s be honest in order to resolve any conflict at work. We kind of need to have our logic centers working for us. The great news is when your amygdala activates, you just need six seconds to get back into the logic center of your brain. Take a deep breath or a long sip of water.
That’s going to allow the chemicals that activate your amygdala to dissipate.

And it’s going to give you the opportunity to get back into the cerebral cortex. So you can think and act clearly and logically as you navigate conflict with your coworker. When you have calmed down, you’ve watched this video and you are prepared to have the conversation. The next tip is to have a live conversation, got that.
No emails, no slacks, no text messages, actual live conversation with your coworker. It is required. If you want to efficiently and effectively resolve that conflict, it can be a real life meeting, a video conference, or even just an old fashioned telephone call. The reason why it needs to be a spoken conversation and ideally a.

Face to face conversation.
Even if that face to face is over zoom is that we need miss so much communication. When we can’t hear the tone, the intonation and the facial expressions of the person that we’re speaking with, whether it makes sense for you to book this as a meeting or to just informally ask to have a chat is up to you. I know if you’re conflict averse, you are cringing right now and hoping that I’m going to give you an exception and that I’ll tell you that having a Slack conversation, riddled with happy face emojis is going to suffice.


But I’m not going to. And trust me, you are going to thank me for it.
Plus it’s not going to be that bad because you are going to implement the next crucial tip. And this is one that so many people go wrong on and it makes their. Workplace conflict so much worse. In fact, this conflict management tip is so important that if you only implement one thing from the video, it needs to be this to resolve conflict with a coworker. Y.
ou need to get onto the same side of the table. I mean that figuratively you don’t physically need to be sitting on the same side of the table. Because you know, social distancing and whatnot. In whatever capacity you work together, and you have a shared purpose: success. No matter what your disagreement is, there is likely going to be a common thread that binds you.

You both want the product to be successful, to have a positive work environment and to close that really big deal. Whatever it is, start there. This will transform your interaction because now you’re not arguing against each other. You’re on the same side, which means means if they want to win. You have to win too.
Plus when you do this, you are going to start the conversation from a place of agreement, which is going to set the tone for the entire conversation. All of a sudden, it’s not even a conflict, right? If this tip blew your mind, I want you to drop an emoji down below. But we’re not done yet because we’re not only going to resolve conflict getting onto the same side, we’re going to implement the next step, which is to give them a positive label. I’m going to share something with you that I’ve learned over the years.
People will either live up to your expectations or down to them. If you give someone a positive identity, such as being a reasonable person, they want to live up to it.

They will want you to keep that positive impression of them and they’ll. Make an effort to do so. Similarly, if you would say to someone that they are irrational, they now have a negative label.
You set the bar low. Most human beings want to be liked. And they also want prestige, which is exactly what you give them with that positive label. And do you want to know what they DON’T want? Under no circumstance want to lose their prestige.
Trust me all of a sudden, they going to be tripping all over themselves. If they think that they are losing that positive identity that you have given them, and with this glorious conflict resolution tip in place, we are going to move into the next one, which is to focus on facts.

If you’re confronting a coworker about conflict that you’re having on work issues, keep it narrowed and focused to the facts of the situation. Definitely not how they’re stupid and making things so much worse. No accusations allowed here.
If the coworker conflict is about their behavior, don’t focus so much on their behavior, focus on how their behavior impacted you, the team or the company, or how it may do feel. The reason why this tip is so is that each of you is going to be walking into the conversation with your own perspective, bias, and opinions. The exact same conversation about the exact same circumstance and event can have completely different derivatives. Don’t believe me? Take a look at any political discussion on Twitter tese days.
Focusing simply on the facts in this situation is going to help to reduce bias and keep emotions out of it. And that leads me to the next most important tip, to deal with coworker conflict, to listen. The key to conflict management is not talking. It’s listening. And you want to know what people, what human beings really want.
They want to be understood when you listen, not only are you going to understand their perspective, but you’re going to know what they’re really trying to achieve.

And what’s important to them in the process. Do not miss this opportunity. Stop worrying about what you’re going to say next and trying to get them to understand you. This is especially true if you were the source of conflict and this happens at work.
So there is absolutely no judgment here. Giving them the space that they need to say. What they need to say is going to help you find the best path forward with them. And if you follow all of these tips, you are going to have quickly diffused and resolved the conflict at work. But there is one more thing that you need to do to make sure that there is no residual bad feelings involved, which leads me to the bonus tip.
Once you have resolved the conflict, you need to be like Elsa and let it go.

Harboring resentment or staying mad about it is not going to hurt them. It is going to hurt you. The whole point of the conflict resolution process was to resolve the conflict. Resolve means done if it’s done.
But if you’re walking around harboring a grudge, you’re going to end up in the exact same spot in no time. If you are feeling any residual negativity, I want you to go and watch this video to help you build a more positive mindset. It’s going to serve you through conflict management. . I promise for the best career success advice on this internet machine, make sure you click the subscription button and the notification.

battle kept that like button the tab as always. Thank you so much for watching. I’ll see you in the next video. Bye for now.

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